Java Programming Language (SL-275)
Objetivo
Upon completion of this course, students should be able to:
Create Java technology applications that leverage the object-oriented features of the Java language, such as encapsulation, inheritance, and polymorphism
Execute a Java technology application from the command line
Use Java data types and expressions
Use Java flow control constructs
Use arrays and other data collections
Implement error-handling techniques using exception handling
Create an event-driven graphical user interface (GUI) using Swing components: panels, buttons, labels, text fields, and text areas
Implement input/output (I/O) functionality to read from and write to data and text files and understand advanced I/O streams
Create a simple Transmission Control Protocol/Internet Protocol (TCP/IP) networked client that communicates with a server through sockets
Create multithreaded programs
Descripción
The Java Programming Language course provides students with information about the syntax of the Java programming language; object-oriented programming with the Java programming language; creating graphical user interfaces (GUIs), exceptions, file input/output (I/O), and threads; and networking. Programmers familiar with object-oriented concepts can learn how to develop Java technology applications. The course features the Java Platform, Standard Edition 6 (Java SE 6) platform, and utilizes the Java SE Development Kit 6 (JDK 6) product. The students perform the course lab exercises using the NetBeans Integrated Development Environment (IDE) 5.5.
PLEASE NOTE: The part number for this course is changing to more accurately reflect the the version of the Java technology and JDK. The schedules are available for this older part number through June. For schedules starting July 1, please see the new part number: SL-275-SE6.
A quién va dirigido
Students who can benefit from this course are programmers who are interested in adding the Java programming language to their list of skills and students who are preparing for the Sun Certified Programmer for Java examination.
Pre-requisitos
To succeed fully in this course, students should be able to:
Be competent in creating programs in any programming language or have completed SL-110-SE6: Fundamentals of the Java Programming Language
Create and edit text files using a text editor
Cursos relacionados
Cursos relacionados (Antes)
SL-110-SE6: Fundamentals of the Java Programming Language (SL-110-SE6)
Cursos relacionados (Después)
FJ-310-EE5: Developing Applications for the Java EE Platform (FJ-310-EE5)
OO-226: Análisis y Diseño OO con UML (OO-226)
SL-314-EE5: Web Component Development with Servlet and JSP Technologies (SL-314-EE5)
SL-351-EE5: Business Component Development with Enterprise JavaBeans Technology (SL-351-EE5)
Contenido
Execute Your First Java Application
Examine the JDK
Analyze a simple Java technology application
Execute a Java technology application
Model a Real-World Process with a Java Application
Break down a Java technology application into its parts
Examine the concepts associated with creating, referencing, and using objects
Create an object and declare a reference to an object type
Create a Class: Fields and Constructors Syntax
Create a class statement
Declare and initialize fields: using defaults, explicit values and constructors
Examine directory layout and packages
Create a Class: Methods Syntax
Examine method interface and method body
Use simple arithmetic and logical expressions
Create statements, including branch and loop statements
Use advanced method design techniques for:
Method Overloading
Pass-by-Value
The this Reference
Create a Class: Encapsulation
Examine the concept of encapsulation
Implement encapsulation in Java technology
Use the static keyword
Create Arrays
Declare and create arrays of primitive, class, or array types
Explain why elements of an array are initialized
Explain how to initialize the elements of an array
Determine the number of elements in an array
Create a multidimensional array
Create a Subclass Using Inheritance
Examine the concept of inheritance
Implement inheritance in Java technology
Override methods of the object class
Create polymorphism through subclasses
Use the instance of operator
Cast objects
Use the final keyword
Error Handling Using Exception Classes and Assertions
Define exceptions
Handle exceptions using the try, catch, and finally clause
Describe exception categories
Identify common exceptions
Develop programs to handle your own exceptions
Use assertions
Distinguish appropriate and inappropriate uses of assertions
Enable assertions at runtime
Declare and Use Specialized Class Types
Create abstract methods and abstract classes
Declare and use interfaces
Declare and use nested classes
Use enumerated types
Using Generics and the Collections Framework
Write programs that use sets, lists, and mappings
Create natural and custom ordering by Implementing the Comparable and Comparator interfaces
Use generic collections
Examine wildcard parameter types
Write program to iterate over a collection
Transfer Data Using I/O Streams and Readers
Write a program that uses command-line arguments and system properties
Construct node processing streams
Serialize and deserialize objects
Perform Console I/O and File I/O
Write a program that reads from standard input
Describe formatted input and output
Read from and write to a file
Implement Multi-Tier Applications Using Networking
Develop code to set up the network connection
Use ServerSocket and Socket classes for implementation of TCP/IP clients and servers
Describe URL and URLConnection classes
Implement Multi-Threaded Applications
Define a thread
Create separate threads in a Java technology program, controlling the code and data that are used by that thread
Use wait and notify to communicate between threads
Use synchronized to protect data from corruption
Building Java GUIs Using the Swing API
Describe the JFC Swing Technology
Describe the GUI building blocks: containers, components, and layout managers
Describe the swing single threaded model
Build a GUI using swing components
Handling GUI-Generated Events
Define events and event handling
Write code to handle events that occur in a GUI
Describe the concept of adapter classes, including how and when to use them
Determine the user action that originated the event from the event object details
Identify the appropriate listener interface for a variety of event types
Create the appropriate event handler methods for a variety of event types
Use inner classes and anonymous classes in event handling
Understand Swing Worker thread and its effect on the GUI performance
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